Lighting Bot/Unity HDRP Lighting Course

  • £149 or 3 monthly payments of £69

Unity HDRP Lighting Course

  • Closed
  • Course
  • 32 Lessons

This is under development. If you have access to this during development it is because you got a special offer. The asset is sponsored by Leartes and you get discount for it.

Contents

Under Development

Lighting Theory Introduction

This section contains timeless fundamental information about light that is essential in improving your lighting thought process and art techniques to stand out.

1. What is light?
2. What is refraction?
3. What is Reflection?
4. What is Indirect Light?
5. What is soft light?
6. What is hard light?
7. What is shadow?
8. What is Inverse Square Law? (Examples in Unreal, for now)
9. What is three point lighting? (Examples in Unreal, for now)

Lighting Color Theory Introduction

This section helps to explain how color works technically, scientifically but also emotionally between culture and it's history so you are aware of the context when picking your colors.

14. What is the Color Origin?
15. What is Color Temperature? (Examples in Unreal, for now)
16. What is Subtractive and Additive Color?
17. What is RGB?
18. What is HSV?
19. What is Color and Tone? (Examples in Unreal, for now)
20. History about Red Color
21. History of Orange Color
22. History of Yellow Color
23. History of Color Green
24. History of Blue Color
25. History of Violet Color
26. What are Color Schemes?
27. What are light values? (Examples in Unreal, for now)
28. What type of contrast exist?

Setting up Unity and Project

29. Downloading Unity
30. Downloading Project (buy discounted yourself)
31. Adding Project to Unity
33. Double Checking HDRP Setting

Getting Started - HDRP - Introduction to Baking

If you want to follow along it is recommended you have the needed graphic card for this part. The reason we start with this is to quickly explain some principles without waiting for bake time all the time.

34. Unity Basic Interface
35. Light Types
36. Cleaning the scene