UE 5.5 Atmosphere Lighting - Blade Runner 2049
Topic we cover is how it was done in the movie, sunlight, cloud cover, fog density, exponential fog, atmospheric particles, mie scattering, mie absorption, mie anisotropy, mie exponential distribution, rayleigh scattering, rayleigh scattering distribution, sun angle, color temperature, multiscattering, atmospheric height, multiscattering, exposure settings, why other methods is worst than my method etc.