Lighting Bot/UE 5.5 Atmosphere Lighting - Blade Runner 2049

  • Free

UE 5.5 Atmosphere Lighting - Blade Runner 2049

  • Course
  • 2 Lessons

Topic we cover is how it was done in the movie, sunlight, cloud cover, fog density, exponential fog, atmospheric particles, mie scattering, mie absorption, mie anisotropy, mie exponential distribution, rayleigh scattering, rayleigh scattering distribution, sun angle, color temperature, multiscattering, atmospheric height, multiscattering, exposure settings, why other methods is worst than my method etc.

Contents

Intro to Blade Runner Desert Unreal Atmospheric Lighting
Free Intro to UE5 course