Lighting Bot/Cinematic Automotive Lighting Course - Pre Sale Discount
Instructor Work

  • £79

Cinematic Automative Lighting Course [Unreal Engine]

  • Closed
  • Course
  • 1 Lesson
  • Discord access

Get early access at HUGE discounted price and update when the course is being built.

Example of what you will learn

Instructors Personal Work

This is an example from instructor on what you can put into practice from the course.

A project based course with a complete pipeline from 3ds Max prep to Sequencer and DaVinci Resolve.

Create cinematic automotive shots in Unreal Engine

Turn a 3D car model into a polished, color graded cinematic sequence in Unreal Engine, ready for your showreel or client work.

Taught by Tushar – 3D Lighting and Unreal Engine Artist specializing in automotive visualization and real time cinematics.

Instructor Work

Instructor work

Learn to make amazing cinematic automobile lighting to secure work in automobile industry.

Get the early bird discount

This course is built for people who look at automotive commercials and say “I want to build that in Unreal.”

Who This Course Is For

You can add more detail in this subtitle

It is a strong fit if you are

  • A 3D artist who wants to move into automotive visualization

  • A lighting or environment artist curious about real time car cinematics

  • A freelancer who wants a sharper, more premium offer for automotive clients

  • A beginner to intermediate Unreal user who learns best by building one complete project from start to finish

You should have

  • Basic familiarity with any 3D package

  • 3ds Max experience is helpful but not mandatory

  • No prior Unreal Engine experience is required, as long as you are comfortable learning new tools

Instructor work

Learn to make cinematic moving automobile rendering.

Get early access before price increase

Upgrade your skills today

What You Will Be Able To Do After This Course

It isn't enough to know what you know today.

By the end of the course you will

  • Build a complete automotive cinematic sequence in Unreal Engine, from model prep to final color graded output

  • Understand how to use color, lighting, materials and cinematography to create a professional car showcase look

  • Optimize and prepare a 3D car model in 3ds Max so it is clean, efficient and ready for rigging and Unreal import

  • Set up a full automotive environment in Unreal that supports both beauty shots and motion

  • Use Sequencer to block, animate and frame your shots

  • Render and export from Unreal and finish your edit with color grading in DaVinci Resolve

  • Deliver at least three portfolio ready, well lit shots that feel like a real automotive commercial

This is not a “click where I click” tutorial.
You are building a production ready pipeline you can use again for future cars and environments.

Instructor work

Be prepared for Automobile Car Configurator work

You know our full prices goes beyond $1000

Get new job opportunities.

The Transformation

Enter the Automobile industry for more work

Before

  • You can light assets but struggle to make cars look clean, sharp and premium

  • Your Unreal projects feel messy and you are not sure what a proper pipeline looks like

  • You rely on random YouTube settings rather than understanding why things work

  • Your reel has “nice shots” but nothing that feels like a focused automotive piece

After

  • You can confidently take a car asset from 3ds Max into Unreal with a repeatable workflow

  • You understand how to combine materials, reflections, fog and color to sell metal, paint and glass

  • You can design, light and capture a full automotive sequence with clear mood and story

  • Your portfolio includes a tight, cinematic automotive piece you can show to studios and clients

Instructor work

Be able to light any car, in any studio setting and any time of day.

We are respected for lighting education

Contents

Module 1 – Introduction and Project Overview

  • What we are building

  • Tools used 3ds Max, Unreal Engine, DaVinci Resolve

  • How to think about automotive cinematics in real time

Module 2 – Setting Up Your Unreal Engine Project

  • Project settings for automotive visualization

  • Basic performance and quality considerations

  • Folder and asset organization so the project stays clean

Module 3 – Color Spaces and Color Management

  • How color space impacts your final render

  • Getting consistent results between Unreal and DaVinci Resolve

  • Practical setup to avoid surprise shifts in contrast or saturation

Module 4 – Car Setup

  • Preparing the car model in 3ds Max

  • Pivot setup and rig readiness

  • Optimizing geometry and materials for real time

  • Import process into Unreal

Module 5 – Environment Layout

  • Designing an environment that supports automotive shots

  • Blocking, scale and composition for hero angles

  • Ground, background and atmospheric elements for depth

Module 6 – Look Development

  • Lighting the car for shape, reflection and readability

  • Material tuning for paint, glass, rubber, chrome and headlights

  • Fog, atmosphere and subtle effects that add realism without noise

Module 7 – Level Sequencer

  • Setting up cameras and camera moves

  • Timing, pacing and shot planning for a short sequence

  • Managing multiple shots inside one project

Module 8 – Rendering

  • Render settings that balance quality and performance

  • Anti aliasing, motion blur and output formats

  • Exporting for grading and edit

Module 9 – Editing and Color Grading

  • Importing Unreal renders into DaVinci Resolve

  • Basic edit structure for a tight automotive cut

  • Color grading for mood, contrast and highlight control

  • Final export for portfolio and client delivery

Welcome

Instructor work

Learn to be competitive and up to date for today's lighting and rendering industry

Planned in Hindi, not just English.

Final Project and Deliverables

To get custom certificate you will need to pass with

  • A minimum of three well lit, cinematic shots of your chosen car

  • A short sequence that shows consistency in mood and technical quality

  • Shots that demonstrate correct use of lighting, composition, fog, color grading and rendering

These shots must follow the technical best practices taught in the course.
You will end with a polished piece you can place directly into your showreel or send to potential automotive clients.

Instructor work

Get detailed up close render shots.

Limited offer

Meet Your Instructor – Tushar

Tushar is a 3D Lighting and Unreal Engine Artist focused on real time cinematics and automotive visualization.

He has

  • Built multiple high quality Unreal Engine environments and lighting setups

  • Specialized in bringing film style cinematography into real time workflows

  • Hands on experience preparing 3D assets in 3ds Max and making them rig ready for Unreal

  • A strong foundation in color theory, materials and atmospheric lighting

His teaching style is practical and production focused.
You will not only see what buttons to press but also why each choice helps you reach a professional automotive look faster.

His goal in this course is simple
Equip you with the exact skills needed to create automotive videos that look good enough for real clients and strong showreels.