Get early access at HUGE discounted price and update when the course is being built.
Instructors Personal Work
This is an example from instructor on what you can put into practice from the course.
A project based course with a complete pipeline from 3ds Max prep to Sequencer and DaVinci Resolve.
Turn a 3D car model into a polished, color graded cinematic sequence in Unreal Engine, ready for your showreel or client work.
Taught by Tushar – 3D Lighting and Unreal Engine Artist specializing in automotive visualization and real time cinematics.
Instructor work
Learn to make amazing cinematic automobile lighting to secure work in automobile industry.
This course is built for people who look at automotive commercials and say “I want to build that in Unreal.”
You can add more detail in this subtitle
It is a strong fit if you are
A 3D artist who wants to move into automotive visualization
A lighting or environment artist curious about real time car cinematics
A freelancer who wants a sharper, more premium offer for automotive clients
A beginner to intermediate Unreal user who learns best by building one complete project from start to finish
You should have
Basic familiarity with any 3D package
3ds Max experience is helpful but not mandatory
No prior Unreal Engine experience is required, as long as you are comfortable learning new tools
Instructor work
Learn to make cinematic moving automobile rendering.
Upgrade your skills today
It isn't enough to know what you know today.
By the end of the course you will
Build a complete automotive cinematic sequence in Unreal Engine, from model prep to final color graded output
Understand how to use color, lighting, materials and cinematography to create a professional car showcase look
Optimize and prepare a 3D car model in 3ds Max so it is clean, efficient and ready for rigging and Unreal import
Set up a full automotive environment in Unreal that supports both beauty shots and motion
Use Sequencer to block, animate and frame your shots
Render and export from Unreal and finish your edit with color grading in DaVinci Resolve
Deliver at least three portfolio ready, well lit shots that feel like a real automotive commercial
This is not a “click where I click” tutorial.
You are building a production ready pipeline you can use again for future cars and environments.
Instructor work
Be prepared for Automobile Car Configurator work
Get new job opportunities.
Enter the Automobile industry for more work
Before
You can light assets but struggle to make cars look clean, sharp and premium
Your Unreal projects feel messy and you are not sure what a proper pipeline looks like
You rely on random YouTube settings rather than understanding why things work
Your reel has “nice shots” but nothing that feels like a focused automotive piece
After
You can confidently take a car asset from 3ds Max into Unreal with a repeatable workflow
You understand how to combine materials, reflections, fog and color to sell metal, paint and glass
You can design, light and capture a full automotive sequence with clear mood and story
Your portfolio includes a tight, cinematic automotive piece you can show to studios and clients
Instructor work
Be able to light any car, in any studio setting and any time of day.
Module 1 – Introduction and Project Overview
What we are building
Tools used 3ds Max, Unreal Engine, DaVinci Resolve
How to think about automotive cinematics in real time
Module 2 – Setting Up Your Unreal Engine Project
Project settings for automotive visualization
Basic performance and quality considerations
Folder and asset organization so the project stays clean
Module 3 – Color Spaces and Color Management
How color space impacts your final render
Getting consistent results between Unreal and DaVinci Resolve
Practical setup to avoid surprise shifts in contrast or saturation
Module 4 – Car Setup
Preparing the car model in 3ds Max
Pivot setup and rig readiness
Optimizing geometry and materials for real time
Import process into Unreal
Module 5 – Environment Layout
Designing an environment that supports automotive shots
Blocking, scale and composition for hero angles
Ground, background and atmospheric elements for depth
Module 6 – Look Development
Lighting the car for shape, reflection and readability
Material tuning for paint, glass, rubber, chrome and headlights
Fog, atmosphere and subtle effects that add realism without noise
Module 7 – Level Sequencer
Setting up cameras and camera moves
Timing, pacing and shot planning for a short sequence
Managing multiple shots inside one project
Module 8 – Rendering
Render settings that balance quality and performance
Anti aliasing, motion blur and output formats
Exporting for grading and edit
Module 9 – Editing and Color Grading
Importing Unreal renders into DaVinci Resolve
Basic edit structure for a tight automotive cut
Color grading for mood, contrast and highlight control
Final export for portfolio and client delivery
Instructor work
Learn to be competitive and up to date for today's lighting and rendering industry
To get custom certificate you will need to pass with
A minimum of three well lit, cinematic shots of your chosen car
A short sequence that shows consistency in mood and technical quality
Shots that demonstrate correct use of lighting, composition, fog, color grading and rendering
These shots must follow the technical best practices taught in the course.
You will end with a polished piece you can place directly into your showreel or send to potential automotive clients.
Instructor work
Get detailed up close render shots.
Tushar is a 3D Lighting and Unreal Engine Artist focused on real time cinematics and automotive visualization.
He has
Built multiple high quality Unreal Engine environments and lighting setups
Specialized in bringing film style cinematography into real time workflows
Hands on experience preparing 3D assets in 3ds Max and making them rig ready for Unreal
A strong foundation in color theory, materials and atmospheric lighting
His teaching style is practical and production focused.
You will not only see what buttons to press but also why each choice helps you reach a professional automotive look faster.
His goal in this course is simple
Equip you with the exact skills needed to create automotive videos that look good enough for real clients and strong showreels.