Senior Lighting Artist

In this section we go through some new issues with the updated asset environment after it was updated for Unreal Engine 5 and Lumens, so these videos are meant to make you aware on what you need to do for a better quality and less baking issues.
In this section we dig a bit deeper to fix or change some of the materials and assets so you understand what you can do to further improve, adjust or otherwise need to deal with as lighting artist in the game industry.
1.1 Lighting Theory
Introduction to Lighting Theory: Explain the basic principles of how light behaves.
Physics of Light: Discuss the properties of light, including reflection, refraction, and absorption.
Light Interactions: Describe how light interacts with different surfaces and materials.
1.2 Lighting Principles
Three-Point Lighting: Introduce the three-point lighting setup (key light, fill light, back light) commonly used in film and photography.
Light Quality: Explain the concepts of soft and hard light, and how to achieve each.
Lighting Ratios: Discuss the importance of balancing different light sources to create the desired effect.
1.3 Color Theory
Basics of Color Theory: Explain the color wheel, primary, secondary, and tertiary colors.
Color Harmony: Discuss complementary, analogous, and triadic color schemes.
Color Temperature: Explain the concept of color temperature and its impact on the mood and feel of a scene.
Using Color in Lighting: Show how to apply color theory to lighting to create mood and atmosphere.
1.4 How Light Works in Real Life
Natural Light: Discuss the characteristics of natural light, including sunlight at different times of the day.
Artificial Light: Explain how different types of artificial light sources (incandescent, fluorescent, LED) affect scenes.
Lighting Environments: Show how different environments (indoor, outdoor, overcast, sunny) influence lighting.
2.1 Introduction to Exposure Values (EV)
Definition: Explain what Exposure Values (EV) are and their significance in lighting.
Calculation: Show how EVs are calculated and adjusted.
2.2 Exposure Triangle Theory
Components: Introduce the exposure triangle (aperture, shutter speed, ISO).
Relationship: Explain how these three components interact to affect exposure.
Application in Unreal Engine: Demonstrate how to apply the exposure triangle theory to game lighting.
2.3 Photography and Game Lighting
Fundamentals of Photography: Discuss basic photography concepts and their relevance to game lighting.
Lighting Techniques from Photography: Show how lighting techniques from photography can enhance game lighting.
Real-World Examples: Provide examples of how real-world photography principles are applied in game development.
In this section we quickly get started by double checking you have setup the project correctly, especially if you downloaded the project. Then we setup basic exterior day light without adding any complex fundamental or rules to ensure gradual introduction to the complex precomputed lighting workflow.
3.1 Definition of Light Baking
Explanation: Define what light baking is and why it's used.
Visual Aids: Use diagrams to show the process of light baking.
3.2 How Light Baking Works
Process: Walk through the steps of the light baking process.
Tools: Introduce the tools in Unreal Engine 5 used for light baking.
3.3 Differences Between Baked and Dynamic Lighting
Quality: Compare the visual quality of baked vs. dynamic lighting.
Performance: Discuss the performance implications of both types.
Flexibility: Explain the flexibility and limitations of each approach.
In this section you will find some files to allow you to troubleshoot your work or speed up your work, in case you don't want to learn the important skills of editing, changing or updating source files to improve your lighting.