Before you can start learning technical lighting it is important that your fundamentals are refreshed and the same as this course. To fully empower you and reach your potential it is essential that you know why your light is incorrect or poor. Knowing what to slide or number to put in does not help if your eye is not fully trained or your awareness of what needs to be done is non-existent. However, this tutorial should also give insight towards Technical Lighting Artist since there is a bit of blueprint going on, customization and such besides lighting.
Part 4 - Downloading Unreal Engine and Polar Facility
Part 5 - Basic Intro on Unreal Lighting Interface (If you are new to Unreal)
Part 6 - Preparing Polar Facility Map
Part 7 - Understanding Material Views for Troubleshooting
PreviewPart 8 - Figuring out the Scene Material Setup
Part 9 - Creating fresh material and emissive
Part 10 - Exporting Texture to Correct
Part 11 - Editing Correct Roughness/Metal in Photoshop
Part 12 - Editing Scratch Details in Photoshop
Part 12b -Turning of sRGB for metallic specular materials
Part 13 - Adding new textures into material
Part 14 - Adding Grunge Texture from Quixel Bridge
Part 15 - Fix the rest of the materials
Part 16 - Assigning Material to other meshes
Part 17 - Tweaking the Arc Mesh Material
Part 18 - Notice Poor Texture Details
Part 19 - Removing Unwanted Light Fixtures
Part 20 - Reducing Lighting Chaos
Part 21 - Cleaning out unwanted VFX
Part 22 - Adding Reflection Capture
Part 23 - Reorganizing and More Cleanup
Part 24 - Setting up Daylight and Basic Exposure
Part 25 - Understanding Exposure and Lux
Part 26 - Finalizing Exposure using Curves and Improving Reflection
Part 27 - Volumetric Lightmaps and Light Bleeding
Part 28 - Post Process and Color Grading
Part 29 - Adding Lights around Emissive Sources
Part 30 - Final Render Settings and Adding Iggy Character
Part 31 - Light Clean Up Check and Renaming
Part 32 - Additional final lighting for details
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