Lighting Bot/Free Trial [Only Polar Facility Day Time] Introduction to Unreal Engine Game Lighting - PBL Workflow - UE 4.27

  • Free

Free Trial [Only Polar Facility Day Time] Introduction to Unreal Engine Game Lighting - PBL Workflow - UE 4.27

  • Closed
  • Course
  • 38 Lessons
  • 30-day access

In this self-paced video course, you will learn how to master day time lighting and understand materials. This is a limited version of the full course. If you learned something and enjoyed it consider unlocking the full course.

Learning Fundamental Lighting

To ensure you have the vocabulary and basic training for your eyes we show you what is needed to improve your lighting through a fundamental understanding of light in real life. 
(All the video structure is at the bottom of the page. We do not point out everything on this list, it is just key things.)

Understanding Incorrect Materials

Even though you are an experienced 3D Artist we as professional lighting artists must be able to communicate why the lighting is working incorrectly. Often, it starts with troubleshooting materials.

Correcting incorrect materials

Once we show you how to spot incorrect materials and why it is incorrect. We will correct it in Photoshop/Gimp. And you will see the difference it makes before we even correct the lighting.

Setting up correct Exposure and EV

We explain Exposure, EV, and Curves throughout the course in different ways to ensure you get comfortable with the fundamentals of it. Although, we also showcase how to go away from it if needed. Furthermore, we show different times of day and ensure you understand many complicated things that happen contextually.

Working on Volumetrics and Light Bleeding

Working on settings that aid the quality of volumetric and methods that could reduce light bleeding.

Adjusting Post Processing

Sometimes you need to go into Post Processing to tweak the color grading and effects. You learn how to do it without ruining your image while getting some introduction to the various options.

Understanding Emissive and Extra Lighting

Some people get the emissive wrong but having gone through PBL workflow so far you will adjust it accordingly. You will also learn where to put extra light after the main lighting is done. Most people add tons when it is not needed.

Understanding Different EV for Time of Days.

As you progress through the course you will learn different methods, techniques, and workflow dealing with PBL Exposure and EV-based lighting. You will learn copying things does not work. Half of the course iterates on different approaches using different times of the day.

Doing Artistic Lighting and changing Curves

Watch and learn how to use correct exposure and then move over to artistic lighting that looks better while staying true to the fundamentals of lighting. When to adjust curves. This ensures you can adjust quickly if Art Directors needs changes. 

How analysing Lighting in Painting improves our art

We go through some classical paintings to further train your eyes throughout the curse to ensure you become independent in spotting issues with your lighting.

How Painting relates to Artistic Eye and Lighting

Throughout the course, there are mini reminders about art fundamentals but also how to train your eyes to be better at lighting. How to see the value and understand color.

Teaching Candle Principle

Learning this is hard for most so we ensure to explain many techniques and principles to cover most learning methods. That is why we do not use the same approach at different time of day.

Why Purkinje Effect matters

We explain about Purkinje Effect and how it relates to our eyes thus why cinema uses blue lighting a lot besides the other reasons.

Game Optimization Techniques

We explain the importance of game optimization and some easy fundamental methods to make your environment more playable by checking your work for issues.

The Danger of Fog

People use fog a lot. Sometimes too much. We explain how to subtly use it and why it can ruin your image if you overextend it. Furthermore, we explain how it affects light and color so you can better guide the whole team.

And lots lots lots more

By taking this tutorial either using Unreal 4 or 5 you will be able to grow to another level with lighting. And if you want to dig deep, fast track, and become better by having us critique your work then upgrade to mentorship today.

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Testimonials

Students who upgrade into mentorship and feedback to support themselves during the course benefits the most. These are from selected students who chose to upgrade. When you purchase the course you will be asked to upgrade if you want to.

Fateh Shehryar

This program is different in the way that they invest not just in your art but in you too; they’ll put you in situations where you might not be that comfortable (but in a good way) so you don’t just grow as an artist but also as an individual.

Edwin Vargas Cortés

Amit’s approach has the right balance of teory, aesthetics and technical aspects in order to learn what it takes to be a lighter for the games industry.

David Del Viejo

I never thought I would be so supported during a course since normally in other courses you see your classes and that’s all, here you have sessions with video game professionals and conversations with other types of people from the world of lighting

Your Mentor - Amit Patpatia

Senior Lighting Artist

Amit has already taught over 2000 students world wide in various topics such as lighting. He has worked for outsourcing companies such as Iron Belly Studios as Technical Lighting Artist. Junior Lighting Artist for start up companies such as Bluebox. Lighting Artist at Ubisoft for Tom Clancy – Ghost Recon Breakpoint and currently is Senior Lighting Artist at Interior Nights. His speciality lies in Cinematic and Game Lighting while keeping things optimized.

Artstation

Co-Author - Sander Vander Meiren

This course and content has also been verified and co-authored further by Sander Vander Meiren who has worked on titles such as Forza and Hogwart Legacy to name a few. Sander is highly passionate about PBR Realistic Lighting and was an important addition to the team to ensure the quality and content of this course was up to date and accurate.

Contents

Locked - Buy Full Course to unlock fundamental knowledge

24 videos Locked

Day Time Lighting Trial

Before you can start learning technical lighting it is important that your fundamentals are refreshed and the same as this course. To fully empower you and reach your potential it is essential that you know why your light is incorrect or poor. Knowing what to slide or number to put in does not help if your eye is not fully trained or your awareness of what needs to be done is non-existent.  However, this tutorial should also give insight towards Technical Lighting Artist since there is a bit of blueprint going on, customization and such besides lighting.
0. Welcome Introduction
Part 4 - Downloading Unreal Engine and Polar Facility
Part 5 - Basic Intro on Unreal Lighting Interface (If you are new to Unreal)
Part 6 - Preparing Polar Facility Map
Part 7 - Understanding Material Views for Troubleshooting
Preview
Part 8 - Figuring out the Scene Material Setup
Part 9 - Creating fresh material and emissive
Part 10 - Exporting Texture to Correct
Part 11 - Editing Correct Roughness/Metal in Photoshop
Part 12 - Editing Scratch Details in Photoshop
Part 12b -Turning of sRGB for metallic specular materials
Part 13 - Adding new textures into material
Part 14 - Adding Grunge Texture from Quixel Bridge
Part 15 - Fix the rest of the materials
Part 16 - Assigning Material to other meshes
Part 17 - Tweaking the Arc Mesh Material
Part 18 - Notice Poor Texture Details
Part 19 - Removing Unwanted Light Fixtures
Part 20 - Reducing Lighting Chaos
Part 21 - Cleaning out unwanted VFX
Part 22 - Adding Reflection Capture
Part 23 - Reorganizing and More Cleanup
Part 24 - Setting up Daylight and Basic Exposure
Part 25 - Understanding Exposure and Lux
Part 26 - Finalizing Exposure using Curves and Improving Reflection
Part 27 - Volumetric Lightmaps and Light Bleeding
Part 28 - Post Process and Color Grading
Part 29 - Adding Lights around Emissive Sources
Part 30 - Final Render Settings and Adding Iggy Character
Part 31 - Light Clean Up Check and Renaming
Part 32 - Additional final lighting for details
33. Outro
Join/Follow Social Media for bonus

Locked - Buy Full Course to watch Overcast using 2nd technique

11 videos Locked

Locked - Buy Full Course to watch Night Lighting using 3rd technique

11 videos Locked

Locked - Buy full course for Sunset to watch 4th technique

7 videos Locked

Unreal 5 - Bonus Sessions

These videos are co-working sessions meant to be free for all sessions meant to enhance your understanding of color, light, value, and artistic approach using lumens. It is unorganized, and messy and goes through the principles you learned above in a different way.

Co Working Session - Creative Lighting in Unreal 5 using Lumens - Sample Video